Thu, 12 June 2008 In this episode, I talk with Jason Morningstar of Bully Pulpit Games about Grey Ranks. Grey Ranks is a game about the 1944 00:56: Camp Nerdly 01:07: What it’s about 03:12: The arc of success and failure in the game 04:29: The grid, a map of mental states of characters 06:11: The scene/chapter structure 06:27: In A Wicked Age... 08:50: Historical games and the "getting it wrong" factor 09:15: Anna Kreider 11:33: Radio Lightning 14:02: The Things Held Dear mechanic 16:21: How the conflict system works 19:21: Character death 20:06: The reputation the game has as being dismal 21:49: Why did you design this game? 22:34: Mid-Atlantic Convention Expo 22:46: Luke Crane 26:06: Influences on the game (The Mountain Witch, Shab al-Hiri Roach, My Life With Master) 28:55: How many times was it played before publication? 29:41: The most valuable feedback received 31:18: The hardest thing to fix 31:28: Bill White (designer of Ganakagok) 32:38: What doesn't work? 33:12: A peek inside the structure of Bully Pulpit Games 33:37: Printed by Publishers' Graphics 34:05: Jason says Alphagraphics (aka RPI) are good now (Joshua AC Newman mentioned them in an earlier episode) 35:28: Jason's podcast, The Durham 3 35:50: How Jeff Bent's art is used in the book 38:08: Scott McCloud 39:10: Layout issues 40:02: Form factor & Lulu 42:03: Marketing 42:39: Defining success 44:09: How profit-sharing works in an indie press company 46:58: The Story Game Names Project 47:22: That whole "status" thing 50:52: Anything else to say? Closing song is Little Julie Swastiska by the Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
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