The Independent Insurgency
Interviews from the indie game design world.

Categories

general
podcasts

Archives

2009
January
March
April
May
June
July
August

2008
January
February
March
April
May
June
July
August
October
November
December

2007
December

July 2010
S M T W T F S
     
    123
45678910
11121314151617
18192021222324
25262728293031

Syndication

In this episode, I talk to Julia Bond Ellingboe about her forthcoming game, Tales of the Fisherman's Wife. The game is set in medieval Japan and is a GMless game for telling ghost stories. Our discussion includes handmaking books, the difficulty of finding playtesters, and issues of appropriating others' culture.

WARNING: The Independent Insurgency is an "explicit" podcast.

This episode is 53.5 MB big and 58:25 long.

00:43: Set in the Edo period
01:48: The mechanics have you playing War
08:15: The title comes from a famous painting, The Dream of the Fisherman's Wife by Katushika Hokusai
09:11: Why design this game?
11:20: Thematic links between card suits and fiction
12:40: Is this an adult game?
18:15: My prior interview with Carrie Bernstein
19:29: What did you steal from?
20:11: 1001 Nights by Meguey Baker
21:33: What did you have to change from the ashcan?
24:13: What was difficult to fix?
25:36: The trouble with getting playtesters
26:37: JiffyCon and Double Exposure's Dreamation conventions
27:26: Editing the book
28:45: What use, art?
30:36: Getting the game printed (Collective Copies)
31:37: Layout and design challenges
35:19: Form factor
37:27: Marketing the game
38:05: Oh My, a "Sensuality Shop" that Julia would like to market the game in.
39:09: What is success?
44:06: Taking yourself out of the equation
48:43: The cultural sensitivity issues around designing a game about a culture that you're not a part of

The closing song is Tocotta and Droog by The Hub City Stompers

Logo courtesy of Daniel Solis: http://danielsolis.com/
Direct download: independent-insurgency-024.mp3
Category: podcasts -- posted at: 8:09 PM
Comments[0]