Sun, 19 April 2009 WARNING: The Independent Insurgency is an "explicit" podcast. This episode is 53.5 MB big and 58:25 long. 00:43: Set in the Edo period 01:48: The mechanics have you playing War 08:15: The title comes from a famous painting, The Dream of the Fisherman's Wife by Katushika Hokusai 09:11: Why design this game? 11:20: Thematic links between card suits and fiction 12:40: Is this an adult game? 18:15: My prior interview with Carrie Bernstein 19:29: What did you steal from? 20:11: 1001 Nights by Meguey Baker 21:33: What did you have to change from the ashcan? 24:13: What was difficult to fix? 25:36: The trouble with getting playtesters 26:37: JiffyCon and Double Exposure's Dreamation conventions 27:26: Editing the book 28:45: What use, art? 30:36: Getting the game printed (Collective Copies) 31:37: Layout and design challenges 35:19: Form factor 37:27: Marketing the game 38:05: Oh My, a "Sensuality Shop" that Julia would like to market the game in. 39:09: What is success? 44:06: Taking yourself out of the equation 48:43: The cultural sensitivity issues around designing a game about a culture that you're not a part of The closing song is Tocotta and Droog by The Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Post your comment:

