The Independent Insurgency
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In this Talk To Me Now episode, I speak with Vincent Baker about his "cloud and box" theory and accompanying diagrams explaining his take on the interactions between fiction and real-world materials. There are a series of posts on his blog about this: How RPG Rules Work; 3 Resolution Systems; Scale, Depth, Clouds, Dice; cloud-to-cloud; A Moment of Judgment; Dice and Cloud, Mix and Match; GM fiat put to work for the good; and Dice & Cloud: a Symmetry.

This is a longer TTMN episode than I intend them to be, usually, but I felt there was enough worthwhile stuff here that going long was ok.

This episode is 53.7 MB big and 58:40 long.

01:36: What clouds and boxes are
02:16: Ben Lehman got excited on Vincent's blog
04:02: The purpose of the diagrams
06:12: The problem with traditional games
10:00: Constructing a diagram via theater of the mind
10:26: The problem with "story games" (he's talked about with me, Joshua A. C. Newman, Emily Care Boss, and Ben, about which he expects to get death threats)
15:34: Where Vincent's interests are at now: rightward-pointing arrows (RPA)
17:30: An example of RPA from Vincent's pirate game Poison'd
22:23: My malformed objections
24:08: The high ground example
30:28: Danger or problem in focusing on RPA?
30:51: The GM's attitude toward play
35:41: A false ending
42:35: The GM's role in Dogs in the Vineyard is similar to what he found when running D&D and what he wrote into Storming the Wizard's Tower
45:14: I'd like to see GMless games that employ RPA
45:52: I played in a GMless game called Salt River that uses a version of Otherkind dice
51:25: Wherein I give up
53:25: Apocalypse World is like super-Poison'd

The outgoing song on this episode is Superhero from the album Dilate.

Logo courtesy of Daniel Solis: http://danielsolis.com/
Direct download: independent-insurgency-025.mp3
Category: podcasts -- posted at: 9:41 PM
Comments[5]

    I posted over at anyway, but I thought I'd say it here too.

    This was really interesting and informative, so thank you very much for putting this together.

    posted by: Alex D. on Mon, 5/4 01:17 PM EDT

    Sorry, but *ugh*. This show was frustrating to listen to. There was some good stuff at the end, but the constantly sliding definitions, abstract discussion, and hazy definitions were tedious. Worse, I dislike the attitude that all RPG's to date are somehow inherently flawed. I forget the quote VB put out there, and I am sure he did not mean it that way, but it sounded like all RPG's created so far (including his own) have gotten it wrong. That is pretty absurd, since there is a fairly large population of us that love to play RPG's. I am tired of labels and moving targets! Let us embrace our commonalities and a spirit of inclusion, not a spirit of labeling and exclusion.

    posted by: Doc Holaday on Tue, 5/5 07:00 PM EDT

    Doc,

    I'm sorry this was frustrating for you (and I'm sorry rpgpodcastreview is gone!!) but I'm surprised, too. I can point Vincent here, but there's a much more fruitful discussion going on about this on Vincent's blog post about this episode.

    posted by: Robert Bohl on Tue, 5/5 07:05 PM EDT

    Hmm. My post sounds a bit too fighty. I DID listen to the whole podcast, and I was rooting for it to be good. I generally love Vincent and his games, but I wish he could either find a way to explain this more clearly and directly (without playing keep away) or just put it on the cheese shelf for a while and let it age until it is ripe. Sorry for my overly negative post. I'll go read through the thread and perhaps I will achieve clarity there.

    (Also sorry for giving up on rpgpodcastreview!)

    posted by: Doc Holaday on Tue, 5/5 11:40 PM EDT

    Just wanted to say thanks for your podcast. I found this frustrating as well, but it led me to Vincent's site and a better understanding of his theory. Thanks!

    M

    posted by: Mark S on Mon, 6/15 01:48 PM EDT


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