Fri, 21 March 2008 On this show I interviewed Rob Donoghue and Fred Hicks of Evil Hat Productions about Spirit of the Century. We
also touch on some This episode is 93 MB big and Closing music is Skins Don't Cry by The Hub City Stompers. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Thu, 6 March 2008 In this episode, I interview Joshua AC Newman on his game, Shock: Social Science Fiction. Joshua's a great graphic designer, so in addition to the interesting things he has to say about his game and the design process, he's particularly instructive with regard to the production phase of putting your game out there. This episode is 91.4 MB big and 01:06:34 long. 25:02: Philip K. Dick (in case you didn't know) 26:00: Criticisms of Shock: 1.0, Ron Edwards 27:06: Stuff that had to get edited out 27:28: Ubiquitous Primetime Adventures shout-out 28:50: Most useful feedback from playtesters, Thor Olavsrud 29:35: Vincent Baker 30:53: The hardest thing to fix (writing) 34:50: Deciding what printer to use, Fidlar Doubleday Digital Printing and Publishers' Graphics 38:42: Give yourself a month to get something published 39:38: Ben Lehman 40:00: The Forge 44:29: Costs of production 46:35: IPR 47:31: Graphic design/layout challenges 48:34: Emily Care Boss 50:49: Order of operations for layout vs. editing 52:08: Form factor considerations 52:57: Golden rectangle 54:29: Contact by Carl Sagan 57:10: Success Closing music is Chatterbox by The Hub City Stompers. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |

