Fri, 18 April 2008 about his heist game, Criminal Element (whose development version is currently available as a free download). This is the first show I've done from my home and I was very grateful to Michael for coming up to see me and talking with me about his game. This episode is 01:38 02:20 05:00 05:48 07:00 the mission 07:22 08:35 according to your Vice 11:00 12:30 13:02 14:30 17:28 18:05 19:35 19:43 20:01 and Sorcerer 20:27 22:29 23:44 24:32: Ray Winninger's Underground 24:55: Shock: 26:52: Warren Ellis, The Authority, Planetary 27:49: Who did you steal from? 28:25: Obligatory Spirit of the Century reference 30:00: Mozambique Drill 30:29: What got dropped from the game? 31:07: Game Chef 33:21: Playtester feedback 33:56: Intent, Initiation, Execution, and Effect (IIEE) 34:30: Obligatory Dreamation/DexCon (Double Exposure, LLC.) reference 35:09: Star C. Foster Charity Auction funding a scholarship for Star's high school 35:38: Slouching Towards Bedlam interactive fiction game by Star and Daniel Ravipinto 36:35: Obligatory Vincent Baker reference 36:54: The Sons of Kryos 38:59: Ashcanning CE? Ryan Macklin 39:06: Misspent Youth 39:44: Know Thyself 40:23: The hardest thing to fix 43:18: The nascent production process of Criminal Element 46:28: Cthulhutech 46:56: How will art be used in the book? 50:16: Paying for/compensating models 51:17: Marketing the game 54:49: What is success for Criminal Element? 56:43: One shot or ongoing? 57:24: Luke, Emily, and Tobias Wrigstad (of Jeepform) at the Indie Game Designer's Roundtable
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Thu, 3 April 2008 Mortal Coil. As Brennan is also a co-owner of Indie Press Revolution, we also discuss a bit about how that business works and what implications there are for him as a client and owner of IPR. This episode is 78.2 MB big and 56:55 long.
Closing music is WTFIU? by the Hub City Stompers Comments[1] |

