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<channel>
<title>The Independent Insurgency</title>
<link>http://independentinsurgency.com</link>
<description>Interviews from the bleeding edge of roleplaying game design with RPG writer Robert Bohl.</description>
<language>en</language>
<managingEditor>rob.bohl@gmail.com</managingEditor>
<generator>Liberated Syndication - libsyn.com</generator>
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<lastBuildDate>Fri, 02 May 2008 01:14:00 GMT</lastBuildDate>
<ttl>180</ttl>
<itunes:subtitle>Interviews from the bleeding edge of RPG design.</itunes:subtitle>
<itunes:summary>Join roleplaying game designer Robert Bohl as he interviews independent RPG designers about their designs, publishing experiences, and process. 

(Logo courtesy of Daniel Solis: http://danielsolis.com/ )</itunes:summary>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Other Games" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" />
<itunes:keywords>rpgs, roleplaying, role playing, roleplaying games, role playing games, indie rpgs, design, game, games, tabletop</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:owner>
<itunes:email>rob.bohl@gmail.com</itunes:email>
<itunes:name>Robert Bohl</itunes:name>
</itunes:owner>
<itunes:image href="http://libsyn.com/podcasts/independentinsurgency/images/icon.png" />
<image>
<url>http://libsyn.com/podcasts/independentinsurgency/images/icon.png</url>
<title>The Independent Insurgency</title>
<link>http://independentinsurgency.com</link>
</image>
<itunes:explicit>Yes</itunes:explicit>
<item>
<title>Episode 010: Vincent Baker on kill puppies for satan</title>
<link>http://independentinsurgency.com/index.php?post_id=334981#</link>
<description><![CDATA[In this episode, I interview <span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"><a href="http://en.wikipedia.org/wiki/Vincent_Baker">Vincent Baker</a> of <a href="http://www.lumpley.com/">Lumpley Games</a></span>
about his<br/>
first published roleplaying game, <a href="http://www.lumpley.com/games/puppies.html">kill puppies for satan</a>.
This was kind of a <br/>
silly one, as many of the questions I'd ordinarily ask a
little weird in this <br/>
context. You'll see.



<p class="MsoNormal"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;">This episode is </span><st1:time hour="13" minute="1"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;">01:01:48</span></st1:time><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"> long and <st1:place><st1:city>84.8 MB</st1:city></st1:place>
big.</span></p>

































































<p class="MsoNormal"><st1:time hour="13" minute="36">01:36</st1:time>: What is
kill puppies for satan?<br/>
<st1:time hour="14" minute="39">02:39</st1:time>: &quot;It
is extremely mean to <a href="http://en.wikipedia.org/wiki/Vampire:_The_Masquerade">Vampire: The
Masquerade</a>.&quot;<br/>
<st1:time hour="15" minute="33">03:33</st1:time>: Obligatory
<a href="http://indie-rpgs.com/">Forge</a> reference<br/>
<st1:time hour="16" minute="57">04:57</st1:time>: <a href="http://www.geas.org.uk/conpulsion/index.shtml">Conpulsion</a> in <st1:city><st1:place>Edinburgh</st1:place></st1:city>
and the kpfs resurgence<br/>
<st1:time hour="17" minute="31">05:31</st1:time>: Malcolm
Craig (of <a href="http://www.contestedground.co.uk/">Contested Ground Studios</a>)<br/>
<st1:time hour="17" minute="45">05:45</st1:time>: kpfs 2nd
edition?<br/>
<st1:time hour="17" minute="35">05:35</st1:time>: <a href="http://www.ralphsteadman.com/">Ralph Steadman</a><br/>
<st1:time hour="18" minute="36">06:36</st1:time>: How does
the game work mechanically?<br/>
<st1:time hour="10" minute="3">10:03</st1:time>: A bunch of
different kinds of NPCs<br/>
<st1:time hour="11" minute="25">11:25</st1:time>: Meguey
Baker (of <a href="http://www.nightskygames.com/">Night Sky Games</a>)<br/>
<st1:time hour="12" minute="11">12:11</st1:time>: A parody
of gamers or a certain kind of game?<br/>
<st1:time hour="12" minute="44">12:44</st1:time>: Alas, now
the 23rd hit on Google<br/>
<st1:time hour="12" minute="57">12:57</st1:time>: kpfs <a href="http://www.lumpley.com/games/hatemail.php">hate mail site</a><br/>
<st1:time hour="16" minute="27">16:27</st1:time>: Trying to
get back to mechanics, conflict or tasky?<br/>
<st1:time hour="18" minute="17">18:17</st1:time>: How indie
is kpfs?<br/>
<st1:time hour="20" minute="45">20:45</st1:time>: Why did
you design the game?<br/>
<st1:time hour="22" minute="59">22:59</st1:time>: <a href="http://random.average-bear.com/TheoryTopics/LumpleyPrinciple">The Lumpley
Principle</a><br/>
27:58: kpfs is also self-parody<br/>
28:17: Comparing Vampire and <a href="http://en.wikipedia.org/wiki/Ars_Magica">Ars Magica</a><br/>
30:13: A reading from kpfs: A character sheet for a vampire<br/>
34:30: Playtesting? Fuck no!<br/>
34:51: The evil hamster wheel, a mechanic which coincidentally
worked fine<br/>
38:52: kpfs saves lives<br/>
42:17: kpfs and the <a href="http://en.wikipedia.org/wiki/Columbine_High_School_massacre">Columbine
Massacre</a><br/>
42:40: The kpfs <a href="http://www.lumpley.com/games/excerpts.html#pupex2">gun rules</a><br/>
43:32: Why Vincent doesn't run the game anymore<br/>
45:54: The DNA that kpfs shares with <a href="http://playcollective.org/?p=14">Poison'd</a><br/>
47:11: Angry threads sell games<br/>
48:33: <a href="http://www.adept-press.com/">Ron Edwards</a>:
&quot;You make games about the morality of people you don't think are
moral.&quot;<br/>
50:33: Is kpfs a success?<br/>
<o:p></o:p></p>



<p class="MsoNormal">Closing song is <a href="http://www.hubcitystompers.com/lyrics/bridgeover.html">Bridge Over
Troubled Squatter</a> by the <a href="http://hubcitystompers.com/">Hub City
Stompers</a></p>





<p class="MsoNormal"><o:p></o:p><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span><o:p></o:p></p>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 2 May 2008 01:14:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=334981#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-010.mp3" length="89039572" type="audio/mpeg"/>
<itunes:duration>01:01:48</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, vincent baker, lumpley, baker, kill puppies for satan, indie</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>010: Vincent Baker on kill puppies for satan</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 009: Michael O'Sullivan on Criminal Element</title>
<link>http://independentinsurgency.com/index.php?post_id=329799#</link>
<description><![CDATA[In this episode, I talk to <a href="http://fullmotor.livejournal.com/">Michael O'Sullivan</a> of <a href="http://www.fullmotorproductions.com/">Full Motor Productions</a>&nbsp; <br/>about
his heist game, Criminal Element (whose development version is&nbsp; <br/>currently
available as a free <a href="http://www.fullmotorproductions.com/files/CE_038.pdf">download</a>). This
is the first show I've done&nbsp; <br/>from my home and I was very grateful to Michael for
coming up to see&nbsp; <br/>me and talking with me about his game.



<p class="MsoNormal">This episode is <st1:time hour="13" minute="3">1:03:51</st1:time>
long and 87.7 MB big.</p>
<st1:time hour="13" minute="16">01:16</st1:time>: CE is a <a href="http://en.wikipedia.org/wiki/Caper_film">heist movie</a> game that came
out of the <a href="http://www.24hourrpg.com/">24 Hour RPG Design</a> contest<st1:time hour="13" minute="38"><br/>01:38</st1:time>: <a href="http://www.scottmccloud.com/">Scott McLeod</a><st1:time hour="14" minute="20"><br/>02:20</st1:time>: Phil
Reed's <a href="http://www.roninarts.com/store/default.php?cPath=5_14">vs.
Monsters</a> and Fred Hicks's <a href="http://www.1km1kt.net/rpg/PACE.php">PACE</a><st1:time hour="17" minute="0"><br/>05:00</st1:time>: Tell us
about the (blackjack-based) system<st1:time hour="17" minute="48"><br/>05:48</st1:time>: <a href="http://en.wikipedia.org/wiki/Ron_Edwards_(game_designer)">Ron Edwards</a>
compared the system to <a href="http://www.atlas-games.com/overtheedge/">Over the
Edge</a><st1:time hour="19" minute="0"><br/>07:00</st1:time>: Vices,
personal weaknesses that create opposition for the crew or <br/>the mission<st1:time hour="19" minute="22"><br/>07:22</st1:time>: Betting on
your hand with Drama Points<st1:time hour="8" minute="35"><br/>08:35</st1:time>: The Director's
(GM's) currency: Meltdown Points, freaking out <br/>according to your Vice<st1:time hour="11" minute="0"><br/>11:00</st1:time>: Meltdown
Points and Tension<br/><st1:time hour="11" minute="44">11:44</st1:time>: Meltdown
and Drama: player currency, not character currency<st1:time hour="12" minute="30"><br/>12:30</st1:time>:
Flashbacking<st1:time hour="13" minute="2"><br/>13:02</st1:time>: Obligatory <a href="http://judd-sonofbert.livejournal.com/">Judd Karlman</a> reference<st1:time hour="14" minute="30"><br/>14:30</st1:time>: Heist (<a href="http://en.wikipedia.org/wiki/Heat_(film)">Heat</a>) vs. Caper (<a href="http://en.wikipedia.org/wiki/Ocean's_Eleven_(2001_film)">Ocean's Eleven</a>)<st1:time hour="17" minute="28"><br/>17:28</st1:time>: How the
mechanics model the drama of these flicks<st1:time hour="18" minute="5"><br/>18:05</st1:time>: Heist
creation before character creation<st1:time hour="19" minute="35"><br/>19:35</st1:time>: Why did
you want to design a game?<st1:time hour="19" minute="43"><br/>19:43</st1:time>: Obligatory
<a href="http://indie-rpgs.com/">Forge</a> reference<st1:time hour="20" minute="1"><br/>20:01</st1:time>: <a href="http://en.wikipedia.org/wiki/The_Mountain_Witch">The Mountain Witch</a>, <a href="http://www.bobgoat.com/mu/">Dictionary of Mu</a>, <a href="http://www.indie-rpgs.com/ramshead/">Universalis</a>, <a href="http://www.chimera.info/dust-devils/">Dust Devils</a>, <br/>and <a href="http://www.sorcerer-rpg.com/">Sorcerer</a><st1:time hour="20" minute="27"><br/>20:27</st1:time>: Why did
you design this game?<st1:time hour="22" minute="29"><br/>22:29</st1:time>: The
spoiler mechanic<st1:time hour="23" minute="44"><br/>23:44</st1:time>: Other
games that came out of CE?<br/>24:32: Ray Winninger's <a href="http://en.wikipedia.org/wiki/Underground_(role_playing_game)">Underground</a><br/>24:55: <a href="http://glyphpress.com/shock/">Shock:</a><br/>26:52: <a href="http://www.warrenellis.com/">Warren Ellis</a>,
<a href="http://en.wikipedia.org/wiki/The_Authority">The Authority</a>, <a href="http://en.wikipedia.org/wiki/Planetary">Planetary</a><br/>27:49: Who did you steal from?<br/>28:25: Obligatory <a href="http://www.evilhat.com/home/?page_id=103">Spirit of the Century</a>
reference<br/>30:00: <a href="http://en.wikipedia.org/wiki/Mozambique_Drill">Mozambique Drill</a><br/>30:29: What got dropped from the game?<br/>31:07: <a href="http://www.game-chef.com/">Game Chef</a><br/>33:21: Playtester feedback<br/>33:56: Intent, Initiation, Execution, and Effect (<a href="http://www.lumpley.com/comment.php?entry=206">IIEE</a>)<br/>34:30: Obligatory Dreamation/DexCon (<a href="http://dexposure.com/">Double Exposure</a>, LLC.) reference<br/>35:09: <a href="http://www.boutell.com/boutell/star/auction.htm">Star C. Foster Charity
Auction</a> funding a scholarship for Star's high <br/>school<br/>35:38: <a href="http://peccable.com/joomla/index.php?option=com_content&task=view&id=14&Itemid=27">Slouching
Towards Bedlam</a> interactive fiction game by Star and <br/><a href="http://www.boardgamegeek.com/designer/10059">Daniel Ravipinto</a><br/>36:35: Obligatory <a href="http://en.wikipedia.org/wiki/Lumpley_Games">Vincent Baker</a> reference<br/>36:54: The <a href="http://www.sonsofkryos.com/">Sons of
Kryos</a><br/>38:59: Ashcanning CE? <a href="http://macklinr.livejournal.com/">Ryan Macklin</a><br/>39:06: <a href="http://mastermines.wordpress.com/projects/misspent-youth/">Misspent Youth</a><br/>39:44: <a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/">Know Thyself</a><br/>40:23: The hardest thing to fix<br/>43:18: The nascent production process of Criminal Element<br/>46:28: <a href="http://www.cthulhutech.com/">Cthulhutech</a><br/>46:56: How will art be used in the book?<br/>50:16: Paying for/compensating models<br/>51:17: Marketing the game<br/>54:49: What is success for Criminal Element?<br/>56:43: One shot or ongoing?<br/>57:24: <a href="http://burningwheel.org/">Luke</a>, <a href="http://en.wikipedia.org/wiki/Emily_Care_Boss">Emily</a>, and <a href="http://blog.wrigstad.com/">Tobias Wrigstad</a> (of <a href="http://jeepen.org/">Jeepform</a>) at the Indie Game<br/>Designer's Roundtable



<p class="MsoNormal"><o:p></o:p>Closing music is Everytime by the <a href="http://hubcitystompers.com/">Hub City Stompers</a><br/>
<span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a><o:p></o:p></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 18 Apr 2008 04:03:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=329799#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-009.mp3" length="91986971" type="audio/mpeg"/>
<itunes:duration>01:03:51</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, criminal element, fullmotor, michael o'sullivan, criminal element</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 009: Michael O'Sullivan on Criminal Element</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 008: Brennan Taylor on Mortal Coil</title>
<link>http://independentinsurgency.com/index.php?post_id=322591#</link>
<description><![CDATA[In this episode, I speak with Brennan Taylor of <a href="http://www.galileogames.com/">Galileo Games</a> about his game,<br/>
<a href="http://www.galileogames.com/mortal-coil/index.html">Mortal
Coil</a>. As Brennan is also a co-owner of <a href="http://indiepressrevolution.com/">Indie Press Revolution</a>, we also
discuss a<br/>
bit about how that business works and what implications
there are for him as a client and<br/>
owner of IPR.<br/>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>





<p class="MsoNormal">This episode is 78.2 MB big and 56:55 long.</p>































































































<p class="MsoNormal"><st1:time hour="13" minute="8">01:08</st1:time>: Tell us
about the game<br/>
<st1:time hour="14" minute="9">02:09</st1:time>: Originally
a <a href="http://en.wikipedia.org/wiki/World_of_Darkness">World of Darkness</a>
hack<br/>
<st1:time hour="15" minute="51">03:51</st1:time>: Why this
title?<br/>
<st1:time hour="16" minute="4">04:04</st1:time>: The CRPG, <a href="http://en.wikipedia.org/wiki/Darklands_%28computer_game%29">Darklands</a><br/>
<st1:time hour="16" minute="36">04:36</st1:time>: The title,
<a href="http://www.nin.com/">Nine Inch Nails</a>, and horror<br/>
<st1:time hour="18" minute="2">06:02</st1:time>: The grungy
exuberance of <a href="http://www.indie-rpgs.com/forum/index.php?topic=21088.msg218860">Flaming
Taft</a><br/>
<st1:time hour="18" minute="37">06:37</st1:time>: Magic that
feels magical<br/>
<st1:time hour="19" minute="52">07:52</st1:time>: The Price
of introducing magical facts<br/>
<st1:time hour="9" minute="11">09:11</st1:time>: &quot;I'm a
<a href="http://www.neilgaiman.com/">Neil Gaiman</a> fan&quot;<br/>
<st1:time hour="9" minute="31">09:31</st1:time>: The bidding
system in the game<br/>
<st1:time hour="9" minute="38">09:38</st1:time>: A stronger
GM than many indie players are used to<br/>
<st1:time hour="10" minute="27">10:27</st1:time>: <a href="http://swingpad.com/dustyboots/wordpress/?page_id=230">Polaris</a><br/>
<st1:time hour="11" minute="36">11:36</st1:time>: Players'
major powers to introduce facts<br/>
<st1:time hour="12" minute="37">12:37</st1:time>: Problems
in the game<br/>
<st1:time hour="13" minute="29">13:29</st1:time>: Second
edition<br/>
<st1:time hour="14" minute="54">14:54</st1:time>: Who did
you steal from the most?<br/>
<st1:time hour="15" minute="2">15:02</st1:time>: <a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a><br/>
<st1:time hour="16" minute="12">16:12</st1:time>: Things you
had to let go of<br/>
<st1:time hour="17" minute="15">17:15</st1:time>: The fruits
of playtesting<br/>
<st1:time hour="17" minute="49">17:49</st1:time>: The NYC <a href="http://www.rpgplaytest.org/">RPG Playtest</a> group with <a href="http://urdwell.blogspot.com/">Thor Olavsrud</a>, <a href="http://www.burningwheel.org/wiki/index.php?title=Image:Mmt.jpg">Mayuran</a>,
et al.<br/>
<st1:time hour="18" minute="16">18:16</st1:time>: <a href="http://judd-sonofbert.livejournal.com/">Judd Karlman</a><br/>
<st1:time hour="20" minute="44">20:44</st1:time>: The new
game, <a href="http://brennantaylor.blogspot.com/search/label/how%20we%20came%20to%20live%20here">How
We Came To Live Here</a><br/>
<st1:time hour="22" minute="49">22:49</st1:time>: The
hardest thing to fix<br/>
24:38: Making an economy work<br/>
24:25: (Lack of) game balance in Mortal Coil<br/>
27:00: Deciding what printer to use<br/>
27:31: <a href="http://www.alphagraphics.com/">Alphagraphics</a>,
buy-outers of <a href="http://www.rpiprint.com/">RPI</a><br/>
28:16: Costs of production<br/>
30:00: <a href="http://indiepressrevolution.com/">Indie
Press Revolution</a><br/>
34:16: How do you use art? <a href="http://www.jenniferrodgers.com/">Jennifer Rodgers</a><br/>
34:40: <a href="http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=15">Bulldogs!</a><br/>
36:27: <a href="http://rpgheretic.wordpress.com/">Clinton R.
Nixon</a>, <a href="http://dresdenfilesrpg.com/">Dresden Files RPG</a><br/>
37:58: The trifecta of cock, Mortal Coil, <a href="http://www.bobgoat.com/mu/">The Dictionary of Mu</a>, and <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16177">It
Was a Mutual Decision</a><br/>
38:14: <a href="http://www.bobgoat.com/">Keith Senkowski</a><br/>
39:29: Layout<br/>
41:26: What doesn't work in the book?<br/>
45:46: Why this form factor?<br/>
46:10: <a href="http://www.lumpley.com/dogsources.html">Dogs
in the Vineyard</a> and <a href="http://www.burningwheel.org/">Burning Wheel</a><br/>
46:50: The <a href="http://www.wizards.com/default.asp?x=starwars/article/rpgsagaed">new Star
Wars game</a><br/>
47:06: Fred and Rob of <a href="http://evilhat.com/">Evil
Hat</a><br/>
47:59: Marketing<br/>
49:24: <a href="http://ptevis.livejournal.com/">Paul Tevis</a>,
the other half of <a href="http://www.thevoiceoftherevolution.com/">The Voice
of the Revolution</a><br/>
56:10: DexCon and Dreamation (<a href="http://dexposure.com/">Double
Exposure</a>)<br/>
51:33: Defining success for Mortal Coil<br/>
53:56: How Mortal Coil saved my life</p>





<p class="MsoNormal"><o:p>&nbsp;</o:p></p>







<p class="MsoNormal">Closing music is WTFIU? by the <a href="http://hubcitystompers.com/">Hub City Stompers</a><br/>
<span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a><o:p></o:p></span></p>


]]></description>
<category>podcasts</category>
<pubDate>Thu, 3 Apr 2008 18:32:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=322591#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-008.mp3" length="82008877" type="audio/mpeg"/>
<itunes:duration>00:56:55</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, mortal coil, brennan taylor, galileo games, galileo, indie press revolution, ipr</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 008: Brennan Taylor on Mortal Coil</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 007: Rob Donoghue and Fred Hicks on Spirit of the Century (plus a little Dresden Files)</title>
<link>http://independentinsurgency.com/index.php?post_id=319908#</link>
<description><![CDATA[

<p class="MsoNormal">On this show I interviewed Rob Donoghue and Fred Hicks of <a href="http://www.evilhat.com/home/">Evil Hat</a></p>
<p class="MsoNormal"><a href="http://www.evilhat.com/home/"> Productions</a> about <a href="http://www.evilhat.com/home/?page_id=103">Spirit of the Century</a>. We
also touch on some <br/>previewey stuff for the <a href="http://dresdenfilesrpg.com/">Dresden
Files RPG</a> as well. </p>






<p class="MsoNormal">This episode is 93 MB big and <st1:time hour="13" minute="7">1:07:40</st1:time>
long.<o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><st1:time hour="0" minute="1">00:01:47</st1:time>: What
Spirit of the Century is</p>


<p class="MsoNormal"><st1:time hour="0" minute="2">00:02:22</st1:time>: A public
beta for The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="2">00:02:54</st1:time>: <a href="http://www.fudgerpg.com/fudge.html">FUDGE</a> &gt; <a href="http://www.faterpg.com/">FATE</a> &gt; Spirit of the Century &gt; The <st1:city><st1:place>Dresden</st1:place></st1:city>
Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="4">00:04:49</st1:time>: <a href="http://www.fudgerpg.com/">Grey Ghost Games</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="5">00:05:15</st1:time>: A quick
rundown of FATE, <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16279">FUDGE
dice</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="5">00:05:53</st1:time>: <a href="http://crngames.com/the_shadow_of_yesterday/">The Shadow of Yesterday</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="7">00:07:19</st1:time>: The skill
pyramid, and the reasons for it</p>


<p class="MsoNormal"><st1:time hour="0" minute="7">00:07:58</st1:time>: Skills in
The <st1:city><st1:place>Dresden</st1:place></st1:city> Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="8">00:08:23</st1:time>: Harry
Dresden's player min-maxed him</p>


<p class="MsoNormal"><st1:time hour="0" minute="8">00:08:51</st1:time>: <a href="http://en.wikipedia.org/wiki/Miyamoto_Musashi">Musashi</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="9">00:09:47</st1:time>: Aspects</p>


<p class="MsoNormal"><st1:time hour="0" minute="10">00:10:00</st1:time>: <a href="http://en.wikipedia.org/wiki/The_Chronicles_of_Amber">Amber</a> and <a href="http://www.phagepress.com/">Amber Diceless RPG</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="13">00:13:01</st1:time>: <a href="http://www.swashbucklingadv.com/">Seventh Sea</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="13">00:13:25</st1:time>: <a href="http://www.adept-press.com/trollbabe/">Trollbabe</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="16">00:16:01</st1:time>: The
compel mechanic </p>


<p class="MsoNormal"><st1:time hour="0" minute="16">00:16:25</st1:time>: <a href="http://lcdarkwood.livejournal.com/">Leonard Balsera</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="17">00:17:02</st1:time>: The
Dresden Files RPG: Supernaturals driven by their nature by low refresh</p>


<p class="MsoNormal"><st1:time hour="0" minute="19">00:19:38</st1:time>: Gateway
between hippy and trad</p>


<p class="MsoNormal"><st1:time hour="0" minute="20">00:20:07</st1:time>:
Declarations</p>


<p class="MsoNormal"><st1:time hour="0" minute="21">00:21:00</st1:time>:
&quot;The really hippy stuff is the GM advice&quot;</p>


<p class="MsoNormal"><st1:time hour="0" minute="24">00:24:00</st1:time>: The
traditional stuff in the game</p>


<p class="MsoNormal"><st1:time hour="0" minute="24">00:24:48</st1:time>: <a href="http://www.marvelrpg.net/">Marvel Superheroes RPG</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="25">00:25:22</st1:time>: <a href="http://www.evilhat.com/home/?page_id=101">Don't Rest Your Head</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="26">00:26:04</st1:time>: <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16349&cat=0&page=1">Reign</a>
and <a href="http://true20.com/">True20</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="27">00:27:11</st1:time>: Stunts
in The <st1:city><st1:place>Dresden</st1:place></st1:city> Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="29">00:29:26</st1:time>: Stuff in
Spirit of the Century as published that does not work</p>


<p class="MsoNormal"><st1:time hour="0" minute="31">00:31:13</st1:time>:
Companions Reloaded in <a href="http://www.evilhat.com/home/?cat=122">Spirit of
the Season</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="31">00:31:44</st1:time>: &quot;We
suck at playtesting!&quot;</p>


<p class="MsoNormal"><st1:time hour="0" minute="32">00:32:20</st1:time>: Stress
tracks, problems with them</p>


<p class="MsoNormal"><st1:time hour="0" minute="34">00:34:42</st1:time>: How The
Dresden Files RPG fixes stress track problems</p>


<p class="MsoNormal"><st1:time hour="0" minute="36">00:36:38</st1:time>: Stuff
that didn't make it in to Spirit of the Century</p>


<p class="MsoNormal"><st1:time hour="0" minute="36">00:36:59</st1:time>: The lost
dogfighting rules</p>


<p class="MsoNormal"><st1:time hour="0" minute="39">00:39:19</st1:time>: <a href="http://zork.net/~nick/loyhargil/tsoy2/book1--rulebook.html#bringing-down-the-pain">Clinton
R. Nixon</a> on parallel and perpendicular actions</p>


<p class="MsoNormal"><st1:time hour="0" minute="41">00:41:03</st1:time>:
Editioning through new products</p>


<p class="MsoNormal"><st1:time hour="0" minute="42">00:42:27</st1:time>: Wherein
Rob tries to find something Fred hasn't said already elsewhere about the
publishing process</p>


<p class="MsoNormal"><st1:time hour="0" minute="43">00:43:56</st1:time>: <st1:city><st1:place>Clinton</st1:place></st1:city>'s
game, <a href="http://crngames.com/files/other/paladin.pdf">Paladin</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="45">00:45:03</st1:time>: <a href="http://www.istockphoto.com/index.php">iStockphoto</a> and <a href="http://store.doverpublications.com/">Dover Publications clip art</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="46">00:46:56</st1:time>: Why this
form factor?</p>


<p class="MsoNormal"><st1:time hour="0" minute="47">00:47:21</st1:time>: Skill
trappings in The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="47">00:47:56</st1:time>: <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=174">Aberrant</a>
and <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=223">Trinity</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="49">00:49:08</st1:time>: Form
factor of The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="49">00:49:00</st1:time>: <a href="http://www.jenniferrodgers.com/">Jennifer Rodgers</a> is doing <a href="http://jenniferrodgers.livejournal.com/20604.html">art</a> in The Dresden
Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="49">00:49:48</st1:time>: Robot
from the future, <a href="http://chadu.livejournal.com/">Chad Underkoffler</a>,
writing setting in The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="50">00:50:10</st1:time>: My <a href="http://indie-insurgent.livejournal.com/7803.html">Newark in the
Dresdenverse</a> thingie</p>


<p class="MsoNormal"><st1:time hour="0" minute="50">00:50:51</st1:time>: How do
you do marketing? (HAHAHAHAH)</p>


<p class="MsoNormal"><st1:time hour="0" minute="54">00:54:20</st1:time>: <a href="http://en.wikipedia.org/wiki/FATAL">FATAL</a>, an example of a game with
its marketing built right in</p>


<p class="MsoNormal"><st1:time hour="0" minute="55">00:55:11</st1:time>: Dealing
with the problematic elements of the pulp genre</p>


<p class="MsoNormal"><st1:time hour="0" minute="56">00:56:10</st1:time>: <a href="http://en.wikipedia.org/wiki/Harry_Chapin">Harry Chapin</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="57">00:57:15</st1:time>: The
point of Spirit of the Century</p>


<p class="MsoNormal"><st1:time hour="0" minute="59">00:59:26</st1:time>: Bruce
Baugh's <a href="http://bruceb.livejournal.com/tag/new+horizons">New Horizons</a>,
a socially-conscious Spirit of the Century supplement</p>


<p class="MsoNormal"><st1:time hour="0" minute="59">00:59:45</st1:time>: Is
Spirit of the Century a success?</p>


<p class="MsoNormal"><st1:time hour="13" minute="4">01:04:09</st1:time>: The
secret origins of The Grey Ghost, Jet Black, Max Silver, and Sally Slick</p>
<p class="MsoNormal"><br/></p>






<p class="MsoNormal">Closing music is Skins Don't Cry by <a href="http://hubcitystompers.com/">The Hub City Stompers</a>.<o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 21 Mar 2008 17:48:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=319908#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-007.mp3" length="97470558" type="audio/mpeg"/>
<itunes:duration>01:07:40</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, dresden files, evil hat, donoghue, hicks, jim butcher, spirit of the century</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 007: Rob Donoghue and Fred Hicks on Spirit of the Century (plus a little Dresden Files)</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 006: Joshua AC Newman on Shock:</title>
<link>http://independentinsurgency.com/index.php?post_id=314704#</link>
<description><![CDATA[

<p class="MsoNormal">In this episode, I interview <a href="http://joshuanewmandesign.com/">Joshua AC Newman</a> on his game, <a href="http://glyphpress.com/shock/">Shock: Social Science Fiction</a>. Joshua's
a great graphic designer, so in addition to the interesting things he has to
say about his game and the design process, he's particularly instructive with
regard to the production phase of putting your game out there.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">This episode is 91.4 MB big and 01:06:34 long.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><st1:time minute="0" hour="14">02:00</st1:time>: What Shock:
is and does</p>


<p class="MsoNormal"><st1:time minute="45" hour="14">02:45</st1:time>: <a title="Alvin Toffler" href="http://en.wikipedia.org/wiki/Alvin_Toffler">Alvin
Toffler</a>'s concept of the <a href="http://en.wikipedia.org/wiki/Future_Shock">future
shock</a> (the inspiration for the game's title)</p>


<p class="MsoNormal"><st1:time minute="12" hour="16">04:12</st1:time>: Issues (as
they connect to shocks)</p>


<p class="MsoNormal"><st1:time minute="9" hour="17">05:09</st1:time>: Resources
for shocks and issues</p>


<p class="MsoNormal"><st1:time minute="26" hour="18">06:26</st1:time>: Beaming
ads into your skull bones</p>


<p class="MsoNormal"><st1:time minute="25" hour="19">07:25</st1:time>: &quot;The
world ends a lot.&quot;</p>


<p class="MsoNormal"><st1:time minute="38" hour="8">08:38</st1:time>: GMless</p>


<p class="MsoNormal"><st1:time minute="55" hour="11">11:55</st1:time>: The ideal
number of people to play</p>


<p class="MsoNormal"><st1:time minute="10" hour="12">12:10</st1:time>: Minutiae </p>


<p class="MsoNormal"><st1:time minute="21" hour="13">13:21</st1:time>: Ending
soliloquy</p>


<p class="MsoNormal"><st1:time minute="52" hour="14">14:52</st1:time>:
Protagonist and antagonist</p>


<p class="MsoNormal"><st1:time minute="18" hour="15">15:18</st1:time>: Praxes</p>


<p class="MsoNormal"><st1:time minute="47" hour="15">15:47</st1:time>: How
conflicts work and orthogonal stakes</p>


<p class="MsoNormal"><st1:time minute="18" hour="16">16:18</st1:time>: Story
goals</p>


<p class="MsoNormal"><st1:time minute="54" hour="17">17:54</st1:time>: The way
minutiae affect things</p>


<p class="MsoNormal"><st1:time minute="8" hour="19">19:08</st1:time>: Playing
audience</p>


<p class="MsoNormal"><st1:time minute="4" hour="21">21:04</st1:time>: &quot;This
is the first science fiction game!&quot;</p>


<p class="MsoNormal"><st1:time minute="55" hour="23">23:55</st1:time>: Why did
you design this game?</p>


<p class="MsoNormal">25:02: <a href="http://en.wikipedia.org/wiki/Philip_K._Dick">Philip
K. Dick</a> (in case you didn't know)</p>


<p class="MsoNormal">26:00: Criticisms of Shock: 1.0, <a href="http://en.wikipedia.org/wiki/Ron_Edwards">Ron Edwards</a></p>


<p class="MsoNormal">27:06: Stuff that had to get edited out</p>


<p class="MsoNormal">27:28: Ubiquitous <a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a>
shout-out</p>


<p class="MsoNormal">28:50: Most useful feedback from playtesters, <a href="http://urdwell.blogspot.com/">Thor Olavsrud</a></p>


<p class="MsoNormal">29:35: <a href="http://www.lumpley.com/">Vincent Baker</a></p>


<p class="MsoNormal">30:53: The hardest thing to fix (writing)</p>


<p class="MsoNormal">34:50: Deciding what printer to use, <a href="http://www.fidlardoubleday.com/">Fidlar Doubleday Digital Printing</a>
and <a href="http://www.pubgraphics.com/">Publishers' Graphics</a></p>


<p class="MsoNormal">38:42: Give yourself a month to get something published</p>


<p class="MsoNormal">39:38: <a href="http://www.tao-games.com/">Ben Lehman</a></p>


<p class="MsoNormal">40:00: <a href="http://indie-rpgs.com/">The Forge</a></p>


<p class="MsoNormal">44:29: Costs of production</p>


<p class="MsoNormal">46:35: <a href="http://indiepressrevolution.com/">IPR</a></p>


<p class="MsoNormal">47:31: Graphic design/layout challenges</p>


<p class="MsoNormal">48:34: <a href="http://www.blackgreengames.com/">Emily Care
Boss</a></p>


<p class="MsoNormal">50:49: Order of operations for layout vs. editing</p>


<p class="MsoNormal">52:08: Form factor considerations</p>


<p class="MsoNormal">52:57: <a href="http://en.wikipedia.org/wiki/Golden_rectangle">Golden rectangle</a></p>


<p class="MsoNormal">54:29: <a href="http://en.wikipedia.org/wiki/Contact_(novel)">Contact</a>
by <a href="http://en.wikipedia.org/wiki/Carl_Sagan">Carl Sagan</a></p>


<p class="MsoNormal">57:10: Success<o:p></o:p></p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">Closing music is Chatterbox by <a href="http://hubcitystompers.com/">The Hub City Stompers</a>.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Thu, 6 Mar 2008 22:19:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=314704#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-006.mp3" length="95914703" type="audio/mpeg"/>
<itunes:duration>01:06:34</itunes:duration>
<itunes:author>Robert Bohl</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 005: Epidiah Ravachol on Dread</title>
<link>http://independentinsurgency.com/index.php?post_id=310654#</link>
<description><![CDATA[

<p class="MsoNormal">In this episode, I speak with Epidiah Ravachol of <a href="http://tiltingatwindmills.net/">The Impossible Dream</a> about <a href="http://tiltingatwindmills.net/dread/index.html">Dread</a>.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">This episode is 57.5 MB big and <st1:time hour="13" minute="2">1:02:52</st1:time> long.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">Notes:</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><st1:time hour="14" minute="2">02:02</st1:time>: About the
game</p>


<p class="MsoNormal"><st1:time hour="14" minute="5">02:05</st1:time>: <a href="http://www.hasbro.com/games/family-games/jenga/">Jenga</a></p>


<p class="MsoNormal"><st1:time hour="10" minute="36">10:36</st1:time>: Jenga and
horror</p>


<p class="MsoNormal"><st1:time hour="12" minute="10">12:10</st1:time>:
Nervousness about running the game</p>


<p class="MsoNormal"><st1:time hour="13" minute="8">13:08</st1:time>: When your
character's out</p>


<p class="MsoNormal"><st1:time hour="17" minute="4">17:04</st1:time>: Jenga skill</p>


<p class="MsoNormal"><st1:time hour="17" minute="29">17:29</st1:time>: Multiple
sessions</p>


<p class="MsoNormal"><st1:time hour="19" minute="15">19:15</st1:time>: &quot;I
won a freakin' <a href="http://www.ennieawards.com/">Ennie</a>!&quot;</p>


<p class="MsoNormal"><st1:time hour="20" minute="48">20:48</st1:time>: <a href="http://www.piratecat.org/">Piratecat</a></p>


<p class="MsoNormal">22: Sitting with the bigwigs at the Ennies (<a href="http://robin-d-laws.livejournal.com/">Robin D. Laws</a>, <a href="http://www.galileogames.com/">Brennan Taylor</a> of <a href="http://www.indiepressrevolution.com/xcart/home.php">Indie Press
Revolution</a>)</p>


<p class="MsoNormal"><st1:time hour="22" minute="52">22:52</st1:time>: <a href="http://www.goodman-games.com/">Goodman Games</a></p>


<p class="MsoNormal"><st1:time hour="23" minute="18">23:18</st1:time>: <a href="http://www.atomicsockmonkey.com/">Atomic Sock Monkey Press</a></p>


<p class="MsoNormal">24:12: Playstorming at the <a href="http://imaginationsweatshop.com/">Imagination Sweatshop</a></p>


<p class="MsoNormal">25:15: <a href="http://www.menupages.com/restaurantdetails.asp?neighborhoodid=0&restaurantid=4921">Kate's
Joint</a> in the <st1:place>Lower East Side</st1:place></p>


<p class="MsoNormal">29:21: Emily Care Boss on the Fair Game Blog <a href="http://www.fairgame-rpgs.com/comment.php?entry=153">talking</a> about
playstorming Sign In Stranger</p>


<p class="MsoNormal">31:33: <a href="http://imaginationsweatshop.com/?p=5">Time
&amp; Temp</a> at the Imagination Sweatshop</p>


<p class="MsoNormal">34:02: <a href="http://www.retrojunk.com/details_tvshows/173-voyagers/">Voyagers!</a> TV
show</p>


<p class="MsoNormal">37:04: <a href="http://www.evilhat.com/home/?page_id=103">Spirit
of the Century</a> has great advice on running a mystery</p>


<p class="MsoNormal">38:06: Deprotagonizing and horror</p>


<p class="MsoNormal">41:23: Most useful feedback from playtesters</p>


<p class="MsoNormal">44:09: What printer to use?</p>


<p class="MsoNormal">46:28: <a href="http://glyphpress.com/shock/">shock:</a></p>


<p class="MsoNormal">47:02: Marketing</p>


<p class="MsoNormal">47:49: Vegan implications of game publication</p>


<p class="MsoNormal">52:13: <a href="http://www.story-games.com/forums/comments.php?DiscussionID=3249">Actual
play post</a> from the Adventures in the Land of 1000 Kings session mentioned</p>


<p class="MsoNormal">57:35: War Eternal, Eppy's story-gamey Warhammer-like game</p>


<p class="MsoNormal">58:20: Wasabi tamari popcorn recipe</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><span class="postbody">Closing music is Tocatta and Droog by <a href="http://www.hubcitystompers.com/">The Hub City Stompers</a>.</span><br/>
<br/>
<span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Sun, 24 Feb 2008 21:55:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=310654#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-005.mp3" length="60361228" type="audio/mpeg"/>
<itunes:duration>01:02:52</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, dread, eppy, epidiah ravachol, jenga, horror</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 005: Epidiah Ravachol on Dread</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 004: Meguey Baker on 1001 Nights</title>
<link>http://independentinsurgency.com/index.php?post_id=303161#</link>
<description><![CDATA[<span class="postbody">In this interview, I spoke to Meguey Baker of Night Sky Games on about her game 1001 Nights ( <a target="_blank" href="http://www.nightskygames.com/">http://www.nightskygames.com/</a> ).
<br/>
<br/>Some background, in case you didn't know: The Arabian Nights ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_Book_of_One_Thousand_and_One_Nights">http://en.wikipedia.org/wiki/The_Book_of_One_Thousand_and_One_Nights</a> ).
<br/>
<br/>I'm trying a new time-stamped show notes thing. I don't know how
long my patience will hold out for this, but it's worth a shot I
figger.
<br/><br/>This show is 1:02:11 long and 56.9 MB big.<br/>
<br/>00:58 -- About the game, 
<br/>
<br/>03:25 -- Priorities and the &quot;fake&quot; character
<br/>
<br/>08:03 -- Genesis of the game
<br/>
<br/>08:25 -- Ralph Mazza's Universalis: <a target="_blank" href="http://www.indie-rpgs.com/ramshead/">http://www.indie-rpgs.com/ramshead/</a>
<br/>
<br/>09:15 -- The requisite Primetime Adventures mention: <a target="_blank" href="http://www.dog-eared-designs.com/games.html">http://www.dog-eared-designs.com/games.html</a>
<br/>
<br/>10:36 -- 1KN &amp; Iraq &amp; Afghanistan
<br/>
<br/>11:10 -- Setting drifting
<br/>
<br/>13:12 -- Games that came from this game?
<br/>
<br/>15:15 -- Joshua A.C. Newman ( <a target="_blank" href="http://glyphpress.com/talk/">http://glyphpress.com/talk/</a> ) and Ben Lehman ( <a target="_blank" href="http://www.tao-games.com/">http://www.tao-games.com/</a> )
<br/>
<br/>16:07 -- A ruleset you can memorize
<br/>
<br/>17:41 -- Who did you steal from most?
<br/>
<br/>17:48 -- H.J. Ford ( <a target="_blank" href="http://www.victorianweb.org/art/illustration/ford/index.html">http://www.victorianweb.org/art/illustration/ford/index.html</a> )
<br/>
<br/>18:16 -- Otherkind ( <a target="_blank" href="http://web.archive.org/web/20041209151419/http://www.septemberquestion.org/lumpley/other.html">http://web.archive.org/web/20041209151419/http://www.septemberquestion.org/lumpley/other.html</a> )
<br/>
<br/>18:53 -- What got left behind
<br/>
<br/>20:17 -- Sinbad movies ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad">http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad</a> )
<br/>
<br/>20:55 -- Playtesting
<br/>
<br/>21:30 -- Emily Care Boss ( <a target="_blank" href="http://www.blackgreengames.com/">http://www.blackgreengames.com/</a> )
<br/>
<br/>21:12 -- Writing what you're actually doing
<br/>
<br/>22:27 -- Judd Karlman ( <a target="_blank" href="http://judd-sonofbert.livejournal.com/">http://judd-sonofbert.livejournal.com/</a> )
<br/>
<br/>23:59 -- The hardest thing to fix
<br/>
<br/>24:46 -- Rules drifting
<br/>
<br/>29:12 -- How art is used in the book
<br/>
<br/>29:19 -- Coloured Fairy Books ( <a target="_blank" href="http://en.wikipedia.org/wiki/Andrew_Lang%27s_Fairy_Books">http://en.wikipedia.org/wiki/Andrew_Lang%27s_Fairy_Books</a> )
<br/>
<br/>31:43 -- Primitive by Kevin Allen Jr. ( <a target="_blank" href="http://www.indiepressrevolution.com/xcart/product.php?productid=16198&cat=0&page=1">http://www.indiepressrevolution.com/xcart/product.php?productid=16198&amp;cat=0&amp;page=1</a> )
<br/>
<br/>31:54 -- Poison'd ( <a target="_blank" href="http://goplaynow.org/?p=14">http://goplaynow.org/?p=14</a> )
<br/>
<br/>32:11 -- Choosing a shape for the book
<br/>
<br/>34:20 -- &quot;The Wrong Heads on the Wrong Bodies&quot; ( <a target="_blank" href="http://books.google.com/books?id=2c2ujuioL38C&pg=PA250&lpg=PA250&dq=%22the+wrong+heads+on+the+wrong+bodies%22+fairy&source=web&ots=Ta1POA-NCk&sig=BpN7c6hc8lTYBn_shEiYUHggniY#PPA251,M1">http://books.google.com/books?id=2c2ujuioL38C&amp;pg=PA250&amp;lpg=PA250&amp;dq=%22the+wrong+heads+on+the+wrong+bodies%22+fairy&amp;source=web&amp;ots=Ta1POA-NCk&amp;sig=BpN7c6hc8lTYBn_shEiYUHggniY#PPA251,M1</a> )
<br/>
<br/>36:44 -- Marketing the game
<br/>
<br/>37:10 -- My Life With Master by Paul Czege ( <a target="_blank" href="http://www.halfmeme.com/master.html">http://www.halfmeme.com/master.html</a> )
<br/>
<br/>37:44 -- The Forge ( <a target="_blank" href="http://indie-rpgs.com/">http://indie-rpgs.com/</a> )
<br/>
<br/>38:26 -- What is success for 1001 Nights?
<br/>
<br/>39:00 -- Nathan Paoletta's Carry: A Game About War ( <a target="_blank" href="http://www.hamsterprophetproductions.com/wordpress/?page_id=25">http://www.hamsterprophetproductions.com/wordpress/?page_id=25</a> )
<br/>
<br/>41:03 -- Shreyas Sampat ( <a target="_blank" href="http://swingpad.com/shreyas/blog/">http://swingpad.com/shreyas/blog/</a> )
<br/>
<br/>43:18 -- Choosing a printer, Collective Copies ( <a target="_blank" href="http://www.collectivecopies.com/cchome.html">http://www.collectivecopies.com/cchome.html</a> )
<br/>
<br/>44:20 -- Fred Hicks on different ways to get your game printed ( <a target="_blank" href="http://drivingblind.livejournal.com/315530.html">http://drivingblind.livejournal.com/315530.html</a> )
<br/>
<br/>46:57 -- Three other games?
<br/>
<br/>47:39 -- #1: Twist
<br/>
<br/>49:32 -- #2: Miss Schiffer's School for Young Ladies of Quality
<br/>
<br/>49:48 -- Reverse Engineer Challenge ( <a target="_blank" href="http://www.kevinallenjr.com/reverseengineer/reversed.html">http://www.kevinallenjr.com/reverseengineer/reversed.html</a> )
<br/>
<br/>50:24 -- Gibson Girls ( <a target="_blank" href="http://en.wikipedia.org/wiki/Gibson_girl">http://en.wikipedia.org/wiki/Gibson_girl</a> )
<br/>
<br/>52:42 -- Committee For the Exploration of Mysteries ( <a target="_blank" href="http://ericjboyddesigns.com/The_Committee.aspx">http://ericjboyddesigns.com/The_Committee.aspx</a> )
<br/>
<br/>53:36 -- #3: Intertwined ( scary and hawt! )
<br/>
<br/>54:24 -- Jeepform ( <a target="_blank" href="http://jeepen.org/">http://jeepen.org/</a> )
<br/>
<br/>54:54 -- The Fountain ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_Fountain_%28film%29">http://en.wikipedia.org/wiki/The_Fountain_%28film%29</a> ) Darren Aronofsky ( <a target="_blank" href="http://en.wikipedia.org/wiki/Darren_Aronofsky">http://en.wikipedia.org/wiki/Darren_Aronofsky</a> )
<br/>
<br/>55:30 -- The Time Traveler's Wife ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_Time_Traveler%27s_Wife">http://en.wikipedia.org/wiki/The_Time_Traveler%27s_Wife</a> )
<br/>
<br/>56:25 -- Frotteurism ( <a target="_blank" href="http://en.wikipedia.org/wiki/Frotteurism">http://en.wikipedia.org/wiki/Frotteurism</a> )
<br/>
<br/>Music by The Hub City Stompers: <a target="_blank" href="http://www.hubcitystompers.com/">http://www.hubcitystompers.com/</a>
<br/>
<br/>Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span>]]></description>
<category>podcasts</category>
<pubDate>Sun, 3 Feb 2008 05:20:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=303161#</guid>
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<itunes:duration>01:02:11</itunes:duration>
<itunes:keywords>1001 nights, night sky games, games, rpgs, role playing games, role playing, roleplaying, rpgs</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 004: Meguey Baker on 1001 Nights</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 003: Julia Bond Ellingboe on Steal Away Jordan</title>
<link>http://independentinsurgency.com/index.php?post_id=298956#</link>
<description><![CDATA[In this episode, I interviewed Julia Bond Ellingboe about her game Steal Away Jordan.<br/><br/>This episode is 59:07 minutes long and 54.1 MB big<br/>
<br/>
Links!<br/>
<br/>
Stone Baby Games (Julia's company): <a href="http://www.stone-baby.com/">http://www.stone-baby.com/</a><br/>
The Imagination Sweatshop (playstorming): <a href="http://imaginationsweatshop.com/?page_id=10">http://imaginationsweatshop.com/?page_id=10</a><br/>
Buffy RPG: <a href="http://en.wikipedia.org/wiki/Buffyverse_role-playing_games">http://en.wikipedia.org/wiki/Buffyverse_role-playing_games</a><br/>
Primetime Adventures: <a href="http://www.dog-eared-designs.com/games.html">http://www.dog-eared-designs.com/games.html</a><br/>
Fairy Meat: <a href="http://www.kenzerco.com/index.php?cPath=34_63">http://www.kenzerco.com/index.php?cPath=34_63</a><br/>
Lumpley Games (Vincent's Baker): <a href="http://www.lumpley.com/games/">http://www.lumpley.com/games/</a><br/>
Ron Edwards' Sorcerer: <a href="http:///">http://www.sorcerer-rpg.com/</a><br/>
Yahtzee: <a href="http://en.wikipedia.org/wiki/Yahtzee">http://en.wikipedia.org/wiki/Yahtzee</a><br/>
Spelman College: <a href="http://www.spelman.edu/">http://www.spelman.edu/</a><br/><br/>The episode ends with the Hub City Stompers song WHOLOTTAMULATTO: <a href="http://www.hubcitystompers.com/lyrics/wholottamulatto.html">http://www.hubcitystompers.com/lyrics/wholottamulatto.html</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a><br/>
]]></description>
<category>podcasts</category>
<pubDate>Mon, 21 Jan 2008 22:30:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=298956#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-003.mp3" length="56764672" type="audio/mpeg"/>
<itunes:duration>00:59:07</itunes:duration>
<itunes:keywords>steal away jordan, julia ellingboe, julia bond ellingboe, ellingboe, slavery, antebellum, rpg, role playing game, game, indie</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 003: Julia Bond Ellingboe on Steal Away Jordan</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>The Independent Insurgency Episode 002: Vincent Baker on In a Wicked Age...</title>
<link>http://independentinsurgency.com/index.php?post_id=295074#</link>
<description><![CDATA[In this episode, I talk with Vincent Baker of Lumpley Games about his upcoming game, In a Wicked Age, which will be released at Dreamation 2008, in late January. I was so excited, I couldn't wait for my preproscribed deadline this Saturday.<br/><br/>The show is 01:10:38 long and 64.6 MB big.<br/><br/>Links:<br/><br/>Lumpley Games (Vincent's company): <a href="http://www.lumpley.com/games/">http://www.lumpley.com/games/</a><br/>- There you will find links for In a Wicked Age..., Dogs in the Vineyard, Poison'd, Mechaton, and kill puppies for satan.<br/>Dreamation 2008: <a href="http://www.dexposure.com/d2008.html">http://www.dexposure.com/d2008.html</a><br/>Conan: <a href="http://en.wikipedia.org/wiki/Conan_the_Barbarian">http://en.wikipedia.org/wiki/Conan_the_Barbarian</a><br/>Tanith Lee: <a href="http://www.tanithlee.com/">http://www.tanithlee.com/</a><br/>- Tales From The Flat Earth: <a href="http://www.enotes.com/salem-lit/tales-from-flat-earth">http://www.enotes.com/salem-lit/tales-from-flat-earth</a><br/>Jack Vance: <a href="http://en.wikipedia.org/wiki/Jack_Vance">http://en.wikipedia.org/wiki/Jack_Vance</a><br/>- Lyonesse: <a href="http://en.wikipedia.org/wiki/Lyonesse">http://en.wikipedia.org/wiki/Lyonesse</a><br/>Drew Baker: <a href="http://www.drewbaker.com/">http://www.drewbaker.com/</a><br/>Joshua A.C. Newman:<br/>- Joshua A.C. Newman Design: <a href="http://joshuanewmandesign.com/">http://joshuanewmandesign.com/</a><br/>- The Glyphpress <a href="http://glyphpress.com/">http://glyphpress.com/</a><br/>Cheap &amp; Cheesy Fantasy Game (via the waybackmachine): <a href="http://web.archive.org/web/20050909010740/http://www.septemberquestion.org/lumpley/cnc.html">http://web.archive.org/web/20050909010740/http://www.septemberquestion.org/lumpley/cnc.html</a><br/>Clinton R. Nixon:<br/>- CRN Games: <a href="http://crngames.com/">http://crngames.com/</a><br/>- The Fantasy Oracle generator for AG&amp;G/IaWA: <a href="http://crngames.com/oracle">http://crngames.com/oracle</a><br/>Grey Ranks: <a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks">http://www.bullypulpitgames.com/games/index.php?game=grey_ranks</a><br/>Play Collective: <a href="http://playcollective.org/">http://playcollective.org/</a><br/>Ashcan Front: <a href="http://ashcanfront.net/">http://ashcanfront.net/</a><br/>Ron Edwards' Sorcerer: <a href="http://">http://www.sorcerer-rpg.com/</a><br/>Black and Green Games (Emily Care Boss): <a href="http://www.blackgreengames.com/">http://www.blackgreengames.com/</a><br/>Tony Dowler: <a href="http://tony.dowler.com/">http://tony.dowler.com/</a><br/>Troels's fixes for IaWA: <a href="http://www.indie-rpgs.com/forum/index.php?topic=25173.0">http://www.indie-rpgs.com/forum/index.php?topic=25173.0</a><br/>Judd Karlman:<br/>- Livejournal: <a href="http://http://judd-sonofbert.livejournal.com/">http://judd-sonofbert.livejournal.com/</a><br/>- Paka's Thread Games: <a href="http://www.bobgoat.com/mu/">http://www.bobgoat.com/mu/</a><br/>Durham 3 (Jason Morningstar, Clinton R. Nixon, Remi Treur): <a href="http://www.durham3.com/">http://www.durham3.com/</a><br/>Agon (John Harper): <a href="http://www.agon-rpg.com/">http://www.agon-rpg.com/</a><br/>Night Sky Games's 1001 Nights (Meguey Baker): <a href="http://www.nightskygames.com/">http://www.nightskygames.com/</a><br/>Collective Copies: <a href="http://www.collectivecopies.com/cchome.html">http://www.collectivecopies.com/cchome.html</a><br/>TAO Games (Ben Lehman): <a href="http://www.tao-games.com/">http://www.tao-games.com/</a><br/>Lulu: <a href="http://lulu.com/">http://lulu.com/</a><br/>The Forge RPG Bookshelf: <a href="http://bookshelf.indie-rpgs.com/">http://bookshelf.indie-rpgs.com/</a><br/>RPGNow: <a href="http://www.rpgnow.com/">http://www.rpgnow.com/</a><br/>Anna Kreider: <a href="http://wundergeek.blogspot.com/">http://wundergeek.blogspot.com/</a><br/>Ed Heil: <a href="http://esotericmurmurs.blogspot.com/">http://esotericmurmurs.blogspot.com/</a><br/>My Life with Master (Paul Czege): <a href="http://www.halfmeme.com/master.html">http://www.halfmeme.com/master.html</a><br/>Ars Magica: <a href="http://www.atlas-games.com/arsmagica/">http://www.atlas-games.com/arsmagica/</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 9 Jan 2008 17:10:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=295074#</guid>
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<itunes:duration>01:10:38</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, vincent baker, lumpley, baker, in a wicked age, indie</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>The Independent Insurgency Episode 002: Vincent Baker on In a Wicked Age...</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>The Independent Insurgency Episode 001: Judd Karlman on 1st Quest</title>
<link>http://independentinsurgency.com/index.php?post_id=291703#</link>
<description><![CDATA[This is my first show, and Judd Karlman (designer of Dictionary of Mu and a member of the Sons of Kryos podcast) came on to talk about his Young Adult fantasy hack of The Shadows of Yesterday, entitled 1st Quest.<br/><br/>Judd's awesome and so is this episode. I'm so glad he's on the first one.<br/><br/>This episode is 48.3 MB big and 00:52:46 long. Here are the relevant show notes:<br/><br/><br/>Hub City Stompers: <a href="http://hubcitystompers.com">http://hubcitystompers.com</a><br/>The Dictionary of Mu: <a href="http://www.bobgoat.com/mu/">http://www.bobgoat.com/mu/</a><br/>The Sons of Kryos: <a href="http://www.sonsofkryos.com/">http://www.sonsofkryos.com/</a><br/>Birthright: <a href="http://en.wikipedia.org/wiki/Birthright_%28campaign_setting%29">http://en.wikipedia.org/wiki/Birthright_%28campaign_setting%29</a><br/>Rob Donoghue (Evil Hat Games): <a href="http://evilhat.com/">http://evilhat.com/</a><br/>Days of Wonder: <a href="http://www.daysofwonder.com/">http://www.daysofwonder.com/</a><br/>The Shadow of Yesterday: <a href="http://crngames.com/the_shadow_of_yesterday/">http://crngames.com/the_shadow_of_yesterday/</a><br/>Keith Senkowski: <a href="http://www.bobgoat.com/">http://www.bobgoat.com/</a><br/>Ralph Mazza (Ramshead Publishing):&nbsp; <a href="http://www.indie-rpgs.com/ramshead/">http://www.indie-rpgs.com/ramshead/</a><br/>Sorcerer: <a href="http://www.sorcerer-rpg.com/">http://www.sorcerer-rpg.com/</a><br/>Philip Pullman: <a href="http://www.philip-pullman.com/">http://www.philip-pullman.com/</a><br/>Thor Oluvsrud and Luke Crane (Burning Wheel): <a href="http://burningwheel.org/">http://burningwheel.org/</a><br/>Thor Oluvsrud (blog): <a href="http://urdwell.blogspot.com/">http://urdwell.blogspot.com/</a><br/>FATE RPG: <a href="http://faterpg.com/">http://faterpg.com/</a><br/>Wraith: The Oblivion: <a href="http://www.white-wolf.com/Games/Pages/Wraithhome.html">http://www.white-wolf.com/Games/Pages/Wraithhome.html</a><br/>The Riddle of Steel: <a href="http://www.theriddleofsteel.net/">http://www.theriddleofsteel.net/</a><br/>Ron Edwards (Adept Press): <a href="http://www.adept-press.com/">http://www.adept-press.com/</a><br/>The Forge playtesting forum: <a href="http://www.indie-rpgs.com/forum/index.php?board=62.0">http://www.indie-rpgs.com/forum/index.php?board=62.0</a><br/>Aaron Kuder: <a href="http://www.comicspace.com/aaronkuder/" target="_blank">http://www.comicspace.com<wbr/>/aaronkuder/</a> and <a href="http://dancingdoorguy.deviantart.com/" target="_blank">http://dancingdoorguy.deviantar<wbr/>t.com/</a><br/>Riddle of Blood Yahoo Group: <a href="http://games.groups.yahoo.com/group/TRoB/">http://games.groups.yahoo.com/group/TRoB/</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a><br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 30 Dec 2007 02:40:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.com/index.php?post_id=291703#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-001.mp3" length="50660800" type="audio/mpeg"/>
<itunes:duration>00:52:46</itunes:duration>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Interviews from the bleeding edge of Indie RPG design</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
</channel></rss>
